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Texas Holdem is a game where you should pick and choose your battles wisely. Playing every hand will of course lead to winning more pots. But in between those wins will be more losses as well. Playing the right hands, at the right time will leave you with more chips in your stack.

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That leads us to seat position. Timing is everything in some cases, and in poker it certainly counts for something. While some cards are playable under some circumstances, they aren't under others. Seat position is a key part of the circumstances that dictate whether you should play a hand, or wait for a better opportunity to present itself.

Professional poker players can sense what their opponents have in their hands. When just beginning you may not be able to read your opponents with that level of skill, but if you can take a moment to read the cards on the board, you can tell with certainty what they do not have. Reading the board lets you know what hands are possible, and from there you can use other information from your opponents to gauge what hands are probable. And act accordingly.


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Poker Strategy

- Aggressive/passive play & tight/loose play

Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.

See the article on aggressive play for more details.

Hand reading and tells

Hand reading is the process of making educated guesses about the possible cards an opponent may hold based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer due to the fact that a professional poker player does not attempt to put a player on an exact hand. Rather he attempts to narrow the possibilities down to a range of hands which makes sense based on the past actions of his opponent. A tell is a detectable change in an opponent's behavior or demeanor that gives clues about his hand. Educated guesses about an opponent's cards can help a player avoid mistakes in his own play, induce mistakes by his opponent(s), or influence the player to take actions that he would normally not take under the circumstances. For example, a tell might suggest an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.

Table image and opponent profiling

By observing the tendencies and patterns of your opponents, one can make more educated guesses about other's potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), when she finally does enter a pot, one may surmise that she has stronger than average cards. One's table image is the perception of your opponents of one's own pattern of play. One can leverage one's table image by playing out of character and thereby inducing one's opponents to misjudge one's hand and make a mistake.

Equity

A player's equity in a pot is his expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution).

Example

Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution "bought" the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now "worth" $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only "worth" $3.60.

If there is already money in the pot, the pot odds associated with a particular play may indicate a positive expected value even though it may have negative equity.

Texas hold'em example

Alice holds J?7?. Bob holds K?6?. After the flop, the board is 5?6?8?. If both hands are played to a showdown, Alice has a 45% chance to win, Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 and is certain that Bob will call. Alice's implied pot odds for the all-in bet are 32%. Bob's simple pot odds for the call are also 32%. Since both have a probability of winning greater than 32%, both plays (the raise and the call) have a positive expectation. However, since Bob has more equity in the pot than Alice (53% vs. 45%), Alice would have been better off playing the pot as cheaply as possible. When Alice raised, she gave up the difference in equity on the money she contributed to the pot.



Often players will find themselves in need of a card to complete their hand. These hands are known as drawing hands. When on a drawing hand, it's nice to know what the odds of your ship actually coming in are. Armed with those odds, you're better able to play your hand correctly. So, see the drawing odds page for a chart that will tell you the odds of completing your gutshot straight, flush, or three-of-a-kind. Information is power at the table, and this information is part of the basic skills that winning poker players possess.

Related to drawing odds is the concept of pot odds. When you know you're waiting on a card to complete your hand, and there's a bet before you, you'd like to know if calling that bet is a good idea or a bad idea. If you're familiar with the concept of pot-odds, you'd be informed enough to make that decision. When you're ready to have that kind of power at the tables, read the primer on pot odds.


Poker Play

- California high/low split

Played as above, with a single joker, used as a bug. High hand and low hand (using the ace-to-five low values) split the pot. An 8-high or better low is required to win low. If no hand qualifies low, high hand takes the whole pot. Played cards speak, that is, players do not declare whether they intend to win the high or low half of the pot (or both); they simply show their cards and the best hands win. Because ace-to-five low values are used, a hand such as a low straight or flush can win both high and low, called "scooping" or "hogging" the pot.

High/low with declare

This is common in home games but is rarely found in casinos today. Played as are other versions of five-card draw, but after the second betting round and before the showdown, there is a simultaneous declaration phase. Each player takes two chips from his stack and takes them under the table, bringing up a closed fist that contains either no chips (indicating that the player intends to win the low half of the pot), one chip (indicating that the player intends to win the high half), or two chips (indicating that he intends to scoop). When everyone has brought up the closed fist, the players all open their hands simultaneously to reveal their choices. If any player shows two chips, and his hand is the best low and the best high, he scoops the pot. Otherwise, half of the pot goes to the player with the highest hand who declared high, and the other half to the player with the lowest hand of those who declared low. There is no qualifying hand to win either high or low, and if no one declares in one direction, the full pot is awarded in the other (for example, if all players declare low, the low hand wins the whole pot rather than half). A player who declares for a scoop must win both ends outright, with no ties. For example, if a player declares scoop, has the lowest hand clearly but ties for high, he wins nothing. The other player with the same high hand wins the high half of the pot and the next-lowest hand wins low (assuming he declared low--if no other player declared low, the high hand who declared high wins the whole pot).

This game can be played with deuce-to-seven low or ace-to-six low hand values, but in that case it is nearly impossible to scoop (though you can still win the whole pot if everyone declares the same direction).

Double-draw and Triple-draw

Any game above can be played with two or three draw phases and therefore three or four betting rounds. Double-draw California lowball is a particularly good game. Triple draw lowball, either ace-to-five or deuce-to-seven, has gained some popularity among serious players. The 2004 World Series of Poker included a deuce-to-seven triple-draw lowball event.

Four-before

Another variation that can be applied to any game above, but that is especially suited to lowball. On the initial deal, only four cards are dealt to each player. A betting round follows, then each player draws one more card than he discards, completing his hand to five cards. Then the final betting round and showdown. Note that it is impossible to be dealt a "pat" hand, that is, a hand (such as a straight or flush) that is complete before the draw.

Johnson (and "Jacks back")

Played with one joker which acts as a bug. Must be played with antes and no blinds. Each player is dealt five cards. The first betting round begins with the player to the dealer's left, who may check or open with anything. If any player opens, the game continues as traditional five-card draw poker. If the first round is passed out (that is, no one opens), then the player to the dealer's left may now open if he chooses, but the game has switched to California lowball. On the rare occasion that the deal is passed out yet again, players re-ante and deal again. This game plays well head-up (that is, with only two players). When the game is played that a pair of jacks or better is required to open on the first high-hand round, the game is called "Jacks back".

Some examples might help clarify: On the first deal, players ante and Alice deals five cards around. Bob sees that he has a 6-high straight, which is a very good hand for both high and low. He also wants to be deceptive about the value of his hand, so he checks. Carol opens for $1, David folds, Alice raises to $2, and Bob (who now realizes that Carol and Alice want to play high hands) reraises to $3, which is called by Carol and Alice. Bob announces that he "stands pat" (draws no cards). Carol draws three cards, and Alice draws two. Bob bets $2, Carol folds, Alice raises, and Bob calls. Bob shows his straight, but Alice has made a full house and wins the pot.

On the second deal, Bob has the same hand: a 6-high straight, and makes the same play, checking. This time, Carol also checks, as does David, and finally Alice. Now it is Bob's turn again, but now they are playing lowball. He opens for $1. Carol folds, and David raises to $2. Alice folds, and Bob reraises to $3 (a 6-high is a very good low hand; much better, in fact, than a 6-high straight would be for high). David calls. Bob stands pat, and David draws one card. Bob bets $2 (he is required to bet under California lowball rules since he has a hand better than 7-high), and David calls. Bob shows his 6-5-4-3-2 low, and David shows 7-5-4-3-A low, and Bob wins with his 6-high.


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